International Conference on Human-Computer Interaction

NEXT EVENT SESSION
24-25 April 2024
(Instant E-Certificate)

 

HCI Conferences
For Enquiries
hci@sfconferences.com

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About the Conference

Introduction of HCI Conference 

Human-Computer Interaction (HCI) is the study of how people interact with computer technology, and how to design and develop computer interfaces that are easy to use, efficient, and enjoyable. It combines elements of psychology, design, and computer science to create interfaces that are intuitive and user-friendly. HCI has become increasingly important as technology has become more integrated into our daily lives. From smartphones and tablets to desktops and laptops, we interact with computers in a variety of ways, and HCI aims to make these interactions as smooth and seamless as possible. Some areas of study in HCI include user interface design, user experience, human factors, and cognitive psychology. HCI researchers and practitioners work to understand how people use technology, what challenges they face, and how to design interfaces that meet their needs. Ultimately, the goal of HCI is to create technology that is not only functional, but also easy to use, aesthetically pleasing, and enjoyable for the user.

 

Theme

Objectives

Objectives

  1. Usability: One of the primary objectives of HCI is to ensure that computer systems and interfaces are easy to use and learn. This involves designing interfaces that are intuitive, easy to navigate, and efficient.
  2. Accessibility: HCI designers also aim to make computer systems and interfaces accessible to people with a range of cognitive and physical abilities. This can involve designing interfaces that are easy to use for people with disabilities, as well as people who are elderly or have limited experience with technology.
  3. User-centered design: HCI researchers and designers aim to involve users in the design process, in order to create interfaces that are tailored to their needs and preferences. This involves conducting user testing, feedback, and observation in order to gain insights into how users interact with computer systems.
  4. Efficiency: HCI also aims to make computer systems and interfaces more efficient by reducing the time and effort required to complete tasks. This can involve designing interfaces that streamline workflows and eliminate unnecessary steps.
  5. Enjoyment: Finally, HCI also aims to make computer systems and interfaces more enjoyable for users. This involves designing interfaces that are aesthetically pleasing and engaging, as well as interfaces that provide positive feedback and a sense of accomplishment.

Dates and Locations

Dates and Locations

International Conference on Human Computer Interaction

10th Edition of HCI | 28-29 March 2024 | San Francisco, United States (Hybrid)

11th Edition of HCI | 24-25 April 2024 | Berlin, Germany (Hybrid)

12th Edition of HCI | 29-30 May 2024 | Paris, France (Hybrid)

13th Edition of HCI | 20-21 June 2024 | Dubai, United Arab Emirates (Hybrid)

14th Edition of HCI| 25-26 July 2024 | New Delhi, India (Hybrid)

Organizers

Organizers

Science Father is a  transnational conferences organizer and publish the  vids, books and news in  colorful themes of scientific  exploration. papers Presented in our conference are Peer Reviewed. We  make the perfect  terrain for  literacy, sharing, networking and Awarding via Academic conferences,  shops, colloquies,  forums , awards and other events. We establish our Relationship with the scholars and the Universities through  colorful conditioning  similar as  forums ,  shops, conferences and Symposia. We're a decisive, conclusive & fast- moving company open to new ideas and ingenious publishing. We also  save the long- term  connections with our authors and supporting them throughout their careers. We acquire, develop and distribute knowledge by  propagating scholarly and professional accoutrements  around the world. All conference and award  donations are maintain the loftiest  norms of quality, with Tract Boards composed of scholars & Experts from around the world.

 

Call for Abstract

 

Call for Abstract/paper

Original Articles/papers are invited from Industry Persons, Scientist, Academician, Research Scholars, P.G. & U.G. Students for presentation in our International Conference. All articles/papers must be in MS-Word (.doc or .docx) format, including the title, authors name, affiliation of all authors, e-mail, abstract, keywords, Conclusion, Acknowledgment, and References.

Submit Abstract

The Candidates with eligibility can click the "Submit Paper/Abstract Now" button and fill up the online submission form and Submit it.

Abstract/Full Paper submission

Final/Full Paper submission is optional: If you don't want your abstract/full paper to be published in the Conference Abstracts & Proceedings CD (with ISBN number) and only want to present it at the conference, it is acceptable.

Page limit: There is a limit of 6-8 pages for a final/full paper. The additional page is chargeable.

Paper language: Final/Full papers should be in English.

Templates: "Final paper template," "Final abstract template"

All the final papers should be uploaded to the website online system according to "the final paper template" as word doc. or Docx since this will be the camera-ready published version. Please note that final papers that are not uploaded to the online System as a word doc./docx after the opening of final paper submissions according to the template above will not be published in the CONFERENCES Abstracts & Proceedings CD (with ISBN number)

Journal Publication

Journal Publication

All accepted papers will be included in the conference proceedings, which will be published in one of the author's prescribed Sciencefather journals.

Registration

Registration Procedure

  • Click the “Register Now” button at the conference page and enter your Submission ID in the Search Box
  • Your Submissions will be listed on that page. You can find the Register Now link beside your submission. Click the link, and now you will be redirected to the Conference registration form where you can make your registration using credit/debit cards
  • The Fee charged for E-Poster is to display the E-Posters only on the Website. The Abstract will be published in the conference proceeding book.

Registration Types

Speaker Registration

  • Access to all event Session
  • Certificate of Presentation
  • Handbook
  • Conference Kit
  • Tea, Coffee & Snack,
  • Lunch during the Conference
  • Publication of Abstract /Full Paper at the Conference Proceedings Book
  • Opportunity to give a Keynote/ Poster Presentations/ Plenary/ Workshop
  • Opportunity to publish your Abstract in any of our esteemed Journals discounted rate
  • Opportunity to publish your full article in our open access book with a discounted rate
  • One to One Expert Forums

Delegate (Participant) Registration

  • Access to all Event Sessions
  • Participation Certificate
  • Handbook
  • Conference Kit
  • Tea, Coffee & Snack,
  • Lunch during the Conference
  • Delegates are not allowed to present

Poster Registration

  • Includes all the above Registration Benefits
  • You will have to bring your Posters to the Conference Venue
  • Best poster award memento and certificate on stage.

Poster Guidelines

  • The poster should be 1×1 m in Size.
  • The title, contents, text, and the author’s information should be visible.
  • Present numerical data in the form of graphs rather than tables.
  • Figures make trends in the data much more evident.
  • Avoid submitting high word-count posters.
  • Poster contains, e.g., Introduction, Methods, Results, Discussion, Conclusions, and Literature.

Research Forum (Awards)

  • Includes all the above Registration Benefits.
  • The attendee should be required age limit.
  • Award memento and certificate on stage.

E-Poster Presentation

  • The amount charged for E-Posters is to display the E-Posters only on the website
  • The presenter will get an e-poster participation certificate as a soft copy
  • The abstract will be published in the particular journal and also in the conference proceeding book
  • The presenter is not required to be present in person at the Conference

Video Presentation

  • The amount charged for Video Presentation is to display the Presentation at the Conference.
  • The presenter will get a Video participation certificate as a soft copy
  • The abstract will be published in the particular journal and also in the conference proceeding book
  • The presenter is not required to be present in person at the Conference

Accompanying Person

  • Accompanying Persons are those who attend the participants at the Conference who may be either a spouse/family partner or a son/daughter and must register under this category.
  • Please note that business partners do not qualify as Accompanying Persons and are not allowed to register as an Accompanying Person.

Committee Members

List of Committee Members

TitleFirst NameLast NameInstitution/OrganizationCountry
DrGhanshyamTejaniGSFC UniversityIndia
TitleFirst NameLast NameInstitution/OrganizationCountry

Conference Awards

Details of Conference Awards

Sciencefather awards Researchers and Research organizations around the world with the motive of Encouraging and Honoring them for their Significant contributions & Achievements for the Advancement in their field of expertise. Researchers and scholars of all nationalities are eligible to receive Sciencefather Research awards. Nominees are judged on past accomplishments, research excellence, and outstanding academic achievements

Award Categories

Best Poster Award

Posters will be evaluated based on Presentation Style, Research Quality, and Layout/Design. Unique opportunity to combine visual and oral explanations of your projects in the form of poster presentations. Posters should have the Title (with authors affiliation & contact details), Introduction, Methods, Results (with tables, graphs, pictures) Discussion, Conclusion, References, and Acknowledgements. The size of the poster should be: 1mX1.5m; Text:16-26 pt; Headings: 32-50 pt; Title: 70 pt; Color: Preferable. Bring your poster to the meeting, using tubular packaging. Presenting duration: 10 min discussion & 5 min query per person. Eligibility: The presenter can nominate for the Award. He must be under 40 years of age as on the conference date.

Best Presentation Award

The presentation will be evaluated based on Presentation Style, Research Quality, and Layout/Design. Unique opportunity to combine visual and oral explanations of your projects in the form of poster presentations. The presentation should have the Title (with authors affiliation & contact details), Introduction, Methods, Results (with tables, graphs, pictures) Discussion, Conclusion, References, and Acknowledgements. Bring your presentation to the meeting, using a pen drive. Presenting duration: 10-20 min discussion & 5 min query per person. Eligibility: The presenter can nominate for the Award. He must be under 55 years of age as of the conference date.

Best Paper Award

Paper will be evaluated based on Format, Research Quality, and Layout/Design. The paper should have the Title (with authors affiliation & contact details), Introduction, Methods, Results (with tables, graphs, pictures) Discussion, Conclusion, References, and Acknowledgements. Eligibility: The presenter can nominate for the Award. He must be under 55 years of age as of the conference date.

Instructions

Instructions for submission

If you want to submit only your Abstract

  • If you want to publish only your abstract (it is also optional) in the CONFERENCE Abstracts & Proceedings CD (with ISBN number), upload your abstract again according to the final abstract template as word doc. or Docx.
  • If you also don't want your abstract to be published in the CONFERENCE Abstracts & Proceedings CD (with an ISBN number) and only want to present it at the conference, it is also acceptable

How to Submit your Abstract / Full Paper

Please read the instructions below then submit your Abstract/ Full Paper (or just final abstract) via the online conference system:

  • STEP 1: Please download the Abstract /Final Paper Template and submit your final paper exactly according to the template: HCI Conferences Final Paper Template word format (.doc /.docx). See a final abstract template formatted according to the template.
  • STEP 2: Please assure that the Abstract/ full paper follows exactly the format and template as described in the final paper template document below since this will be the camera-ready published version. All final papers should be written only in English and “word document" in .doc or .docx format.
  • STEP 3: You can submit your final paper(s) to the online conference system only by uploading/ Re-submission your current submission.
  • STEP 4: After logging/using submission ID in the online conference system, click on the "Re-submission" link at the bottom of the page.
  • STEP 5: After the "Resubmission page" opens, upload your abstract/ final paper (it should be MS word document -doc. or Docx-).

General Information

  • Dress's Code: Participants have to wear a formal dress. There are no restrictions on color or design. The audience attending only the ceremony can wear clothing of their own choice.
  • Certificate Distribution: Each presenter's name will be called & asked to collect their certificate on the Stage with an official photographer to capture the moments.

Terms & Conditions

Sciencefather Terms & Conditions

HCI Conferences Conferences Terms & Conditions Policy was last updated on June 25, 2019.

Privacy Policy

HCI Conferences Customer personal information for our legitimate business purposes, to process and respond to inquiries, and provide our services, to manage our relationship with editors, authors, institutional clients, service providers, and other business contacts, to market our services and subscription management. We do not sell, rent/ trade your personal information to third parties.

Relationship

HCI Conferences conferences Operate a Customer Association Management and email list program, which we use to inform customers and other contacts about our services, including our publications and events. Such marketing messages may contain tracking technologies to track subscriber activity relating to engagement, demographics, and other data, and to build subscriber profiles.

Disclaimer

All editorial matters published on this website represent the opinions of the authors and not necessarily those of the Publisher with the publications. Statements and opinions expressed do not represent the official policies of the relevant Associations unless so stated. Every effort has been made to ensure the accuracy of the material that appears on this website. Please ignore, however, that some errors may occur.

Responsibility

Delegates are personally responsible for their belongings at the venue. The Organizers will not be held accountable for any stolen or missing items belonging to Delegates, Speakers, or Attendees; due to any reason whatsoever.

Insurance

International Conferences on HCI Conferences Registration fees does not include insurance of any kind.

Press and Media

Press permission must be getting from the International Conference on Infectious Diseases Organizing Committee before the event. The press will not quote speakers or delegates unless they have obtained their approval in writing. This conference is not associated with any commercial meeting company.

Transportation

International Conferences on HCI Conferences Please note that any (or) all traffic and parking is the responsibility of the registrant.

Requesting an Invitation Letter

International Conferences on HCI Conferences For security purposes, the letter of invitation will be sent only to those individuals who had registered for the conference. Once your registration is complete, please contact hci@sfconferences.com to request a personalized letter of invitation.

Cancellation Policy

If International Conferences on HCI Conferences cancels this event for any reason, you will receive a credit for 100% of the registration fee paid. You may use this credit for another International Conferences on HCI Conferences event which must occur within one year from the date of cancellation.

Postponement Policy

If International Conferences on HCI Conferences postpones an event for any reason and you are unable or indisposed to attend on rescheduled dates, you will receive a credit for 100% of the registration fee paid. You may use this credit for another International Conferences on HCI Conferences which must occur within one year from the date of postponement.

Transfer of registration

International Conferences on HCI Conferences All fully paid registrations are transferable to other persons from the same organization if the registered person is unable to attend the event. The registered person must make transfers in writing to hci@sfconferences.com. Details must include the full name of an alternative person, their title, contact phone number, and email address. All other registration details will be assigned to the new person unless otherwise specified. Registration can be transferred from one conference to another conference of Sciencefather if the person is unable to attend one of the meetings. However, Registration cannot be transferred if it will be intimated within 14 days of the particular conference. The transferred registrations will not be eligible for Refund.

Visa Information

HCI Conferences Keeping given increased security measures, we would like to request all the participants to apply for Visa as soon as possible. Sciencefather will not directly contact embassies and consulates on behalf of visa applicants. All delegates or invitees should apply for Business Visa only. Important note for failed visa applications: Visa issues cannot come under the consideration of cancellation policy of Sciencefather, including the inability to obtain a visa.

Refund Policy

International Conferences Human Computer Interaction Regarding refunds, all bank charges will be for the registrant's account. All cancellations or modifications of registration must make in writing to hci@sfconferences.com

If the registrant is unable to attend and is not in a position to transfer his/her participation to another person or event, then the following refund arrangements apply:

Keeping given advance payments towards Venue, Printing, Shipping, Hotels and other overheads, we had to keep Refund Policy is as following conditions,

  • Before 60 days of the Conference: Eligible for Full Refund less $100 Service Fee
  • Within 60-30 days of Conference: Eligible for 50% of payment Refund
  • Within 30 days of Conference: Not eligible for Refund
  • E-Poster Payments will not be refunded.

Accommodation Cancellation Policy

International Conferences on HCI Accommodation Providers such as hotels have their cancellation policies, and they generally apply when cancellations are made less than 30 days before arrival. Please contact us as soon as possible if you wish to cancel or amend your accommodation. ScienceFather will advise the cancellation policy of your accommodation provider, before withdrawing or changing your booking, to ensure you are fully aware of any non-refundable deposits.

Sponsorship

Sponsorship Details

International Conferences on HCI Conferences warmly invites you to sponsor or exhibit of International Conferences. We expect participants more than 200 numbers for our International conferences will provide an opportunity to hear and meet/ads to Researchers, Practitioners, and Business Professionals to share expertise, foster collaborations, and assess rising innovations across the world in the core area of mechanical engineering.

Diamond Sponsorship

  1. Acknowledgment during the opening of the conference
  2. Complimentary Booth of size 10 meters square
  3. Four (4) delegate’s complimentary registrations with lunch
  4. Include marketing document in the delegate pack
  5. Logo on Conference website, Banners, Backdrop, and conference proceedings
  6. One exhibition stand (1×1 meters) for the conference
  7. One full cover page size ad in conference proceedings
  8. Opportunities for Short speech at events
  9. Opportunity to sponsors conference kit
  10. Opportunity to sponsors conference lanyards, ID cards
  11. Opportunity to sponsors conference lunch
  12. Recognition of video ads
  13. 150-word company profile and contact details in the delegate pack

Platinum Sponsorship

  1. Three (3) delegate’s complimentary registrations with lunch
  2. Recognition on video ads
  3. Opportunity to sponsors conference lunch
  4. Opportunity to sponsors conference lanyards, ID cards
  5. Opportunity to sponsors conference kit
  6. Opportunities for Short speech at events
  7. One full-page size ad in conference proceedings
  8. One exhibition stand (1×1 meters) for the conference
  9. Logo on Conference website, Banners, Backdrop, and conference proceedings
  10. Include marketing document in the delegate pack
  11. Complimentary Booth of size 10 meters square
  12. Acknowledgment during the opening of the conference
  13. 100-word company profile and contact details in the delegate pack

Gold Sponsorship

  1. Two (2) delegate’s complimentary registrations with lunch
  2. Opportunities for Short speech at events
  3. Logo on Conference website, Banners, Backdrop, and conference proceedings
  4. Include marketing document in the delegate pack
  5. Complimentary Booth of size 10 meters square
  6. Acknowledgment during the opening of the conference
  7. 100-word company profile and contact details in the delegate pack
  8. ½ page size ad in conference proceedings

Silver Sponsorship

  1. Acknowledgment during the opening of the conference
  2. One(1) delegate’s complimentary registrations with lunch
  3. Include marketing document in the delegate pack
  4. Logo on Conference website, Banners, Backdrop, and conference proceedings
  5. ¼ page size ad in conference proceedings
  6. 100-word company profile and contact details in the delegate pack

Individual Sponsorship

  1. Acknowledgment during the opening of the conference
  2. One(1) delegate’s complimentary registrations with lunch

Registration Fees

Details Registration fees
Diamond Sponsorship USD 2999
Platinum Sponsorship USD 2499
Gold Sponsorship USD 1999
Silver Sponsorship USD 1499
Individual Sponsorship USD 999

Exhibitions

Exhibitions Details

Exhibit your Products & Services

Exhibit your Products & Services in International Conferences on HCI Conferences. Exhibitors are welcomed from Commercial and Non-Commercial Organizations related to the conference title.

  • The best platform to develop new partnerships & collaborations.
  • Best location to speed up your route into every territory in the World.
  • Our exhibitor booths were visited 4-5 times by 80% of the attendees during the conference.
  • Network development with both Academia and Business.

Exhibitor Benefits

  • Exhibit booth of Size-3X3 sqm.
  • Promotion of your logo/Company Name/Brand Name through the conference website.
  • Promotional video on company products during the conference (Post session and Breaks).
  • Logo recognition in the Scientific program, Conference banner, and flyer.
  • One A4 flyer inserts in the conference kit.
  • An opportunity to sponsor 1 Poster Presentation Award.

Session Tracks

Conference Session Tracks

Interaction design and user experience (UX) | User interface design and evaluation | Interaction techniques and devices |  Social computing and online communities | Mobile and wearable computing | Virtual and augmented reality | Accessibility and assistive technology | Computer-supported cooperative work and social media|    Human-robot interaction and AI ethics | Games and play in HCI |  HCI in education and learning |   Health informatics and medical HCI |  Environmental and sustainable HCI | Cultural and global perspectives in HCI

Details of subject tracks

Details of Subject tracks

1.Interaction Design and user Experience(UX)

Interaction design involves designing the way users interact with a product, system, or service. It focuses on creating interfaces that are intuitive, efficient, and satisfying for users. Interaction design includes elements such as layout, navigation, and feedback, as well as the use of language and visual design. The goal of interaction design is to create a positive user experience by ensuring that users can accomplish their tasks efficiently and effectively, while also enjoying the process.

 

2. User interface design and evaluation

UI design involves the creation of interfaces that allow users to interact with a product, system, or service. It involves a combination of visual design, information architecture, and interaction design, and aims to create interfaces that are intuitive, usable, and aesthetically pleasing. The goal of UI design is to create interfaces that meet the needs of users and align with the goals of the product or service.

3.Interaction techniques and devices

Interaction techniques include the various ways in which users can input information into a system and receive output from it. This can include traditional input methods such as typing on a keyboard or using a mouse, as well as newer input methods such as touch screens, voice recognition, and gesture-based interactions.

4.  Social computing and online communities

Social computing and online communities are two key areas in human-computer interaction (HCI).

Social computing refers to the use of computer technology to facilitate social interactions and communication between individuals and groups. Social computing technologies include online forums, social networking sites, wikis, blogs, and instant messaging platforms, among others. These technologies enable people to connect with others who share similar interests, exchange information, collaborate on projects, and engage in social activities.

5.   Mobile and wearable computing

that deal with designing interfaces for small and portable devices that can be easily carried by users.

Mobile computing refers to the use of portable devices such as smartphones, tablets, and laptops, which have become an integral part of our daily lives. Designing interfaces for these devices presents unique challenges due to their small screen sizes, limited input capabilities, and the need for them to be used on the move. Mobile HCI focuses on developing interfaces that are optimized for use in these contexts, taking into account factors such as usability, accessibility, and user experience.

6.   Virtual and augmented reality

Virtual reality (VR) is a computer-generated environment that simulates the real world or an imaginary one. Users can interact with the virtual world using a headset or other input devices, such as hand controllers or gloves. VR interfaces are designed to be intuitive and immersive, allowing users to feel like they are really present in the virtual environment.

7.   Accessibility and assistive technology

Accessibility and assistive technology are two important areas of focus in human-computer interaction (HCI) that deal with designing interfaces for people with disabilities and developing technologies that help them overcome barriers to accessing digital content.

8.   Computer-supported cooperative work and social media

Computer-Supported Cooperative Work (CSCW) and social media are two areas of focus in human-computer interaction (HCI) that deal with the design and development of technology to support collaboration and communication between people.

9.   Human-robot interaction and AI ethics

Human-Computer Interaction (HCI) is a field of study that focuses on the design and use of computer technology, particularly as it relates to the interface between humans and machines. Human-Robot Interaction (HRI) is a specific subset of HCI that focuses on the design and use of robots in human environments. HRI involves understanding how humans and robots can interact safely and effectively, and how to design user interfaces that enable people to control and communicate with robots.

10. Games and play in HCI

Games and play are an important area of study in the field of Human-Computer Interaction (HCI). Games and play are a key aspect of human experience, and HCI researchers are interested in understanding how computers can be used to create engaging, interactive, and entertaining experiences for users.

11. HCI in education and learning

Human-Computer Interaction (HCI) is an important field of study when it comes to education and learning. The use of technology in education has become increasingly important in recent years, and HCI researchers have been working to design and develop interfaces and systems that enhance the learning experience.

12.   Health informatics and medical HCI

Health informatics and medical HCI are two related fields of study that focus on the design and use of technology in healthcare. Health informatics is concerned with the management and use of health information, while medical HCI is concerned with the design and use of technology in medical settings.

13. Environmental and sustainable HCI

Environmental and sustainable HCI is an area of research in the field of Human-Computer Interaction (HCI) that focuses on the design and use of technology in ways that promote sustainability and protect the environment. This field is important as technology has a significant impact on the environment, and HCI researchers are interested in understanding how technology can be used to promote sustainability.

14. Cultural and global perspectives in HCI.

Cultural and global perspectives are important considerations in the design of technology, and the field of Human-Computer Interaction (HCI) recognizes the importance of understanding the impact of cultural and global factors on technology use. HCI researchers are interested in studying how culture and global factors affect the design and use of technology, and how technology can be designed to be culturally sensitive and inclusive.

 

Target Audience

Targeted Audience
  1. Researchers and scientists from academia and industry
  2. Engineers and technologists working in related fields
  3. Students and postdoctoral fellows in science and technology
  4. Innovation managers and technology transfer professionals
  5. Government representatives and policy makers
  6. Investors and venture capitalists interested in funding new science and technology ventures
  7. Science communicators and journalists
  8. Representatives from scientific and professional organizations.

Target Countries

Targeted Countries 

Afghanistan|  Albania| Algeria| Andorra | Angola| Antigua and Barbuda|  Argentina|  Armenia| Australia|  Austria|  Azerbaijan|  Bahamas|  Bahrain|  Bangladesh| Barbado|  Belarus|Belgium|  Belize|  Benin|  Bhutan| Bolivia|  Bosnia and Herzegovina|  Botswana|  Brazil|  Brunei|  Bulgaria|  Burkina Faso|  Burundi|  Cabo Verde|  Cambodia|  Cameroon|  Canada|  Central African Republic|  Chad| Chile|  China|  Colombia|  Comoros| Democratic Republic of the Congo|  Republic of the Congo| Costa Rica|  Cote d'Ivoire|  Croatia| Cuba|  Cyprus| Czech Republic|  Denmark|  Djibouti| Dominica| Dominican Republic|  Ecuador|  Egypt|  El Salvador|  Equatorial Guinea|  Eritrea| Estonia| Eswatini| Ethiopia|  Fiji|  Finland|  France| Gabon| Gambia|  Georgia| Germany|  Ghana| Greece|  Grenada| Guatemala|  Guinea|  Guinea-Bissau|  Guyana|  Haiti| Honduras|  Hungary|  Iceland|  India|  Indonesia|  Iran|  Iraq|  Ireland|  Israel|  Italy|  Jamaica|  Japan|  Jordan|  Kazakhstan| Kenya|  Kiribati|  Kosovo|  Kuwait|  Kyrgyzstan|  Laos|  Latvia|  Lebanon|  Lesotho|  Liberia| Libya|  Liechtenstein| Lithuania| Luxembourg| Madagascar|  Malawi|  Malaysia| Maldives|  Mali|  Malta|  Marshall Islands|  Mauritania|  Mauritius|  Mexico|  Micronesia|  Moldova|  Monaco|  Mongolia|  Montenegro|  Morocco|  Mozambique|  Myanmar (Burma)|  Namibia|  Nauru|  Nepal|  Netherlands|  New Zealand| Nicaragua|  Niger|  Nigeria|  North Korea|  North Macedonia|  Norway|  Oman|  Pakistan|  Palau|  Panama|  Papua New Guinea|  Paraguay|  Peru|  Philippines|  Poland|  Portugal|  Qatar|  Romania|  Russia| Rwanda|  Saint Kitts and Nevis|  Saint Lucia|  Saint Vincent and the Grenadines|  Samoa|  San Marino|  Sao Tome and Principe|  Saudi Arabia|  Senegal|  Serbia|  Seychelles|  Sierra Leone|  Singapore|  Slovakia|  Slovenia|  Solomon Islands|  Somalia|  South Africa|  South Korea|  South Sudan|  Spain| Sri Lanka|  Sudan|  Suriname|  Sweden|  Switzerland| Syria|  Taiwan|  Tajikistan|  Tanzania|  Thailand| Timor-Leste|  Togo|  Tonga|  Trinidad and Tobago| Tunisia| Turkey| Turkmenistan| Tuvalu| Uganda|  Ukraine|  United Arab Emirates|United Kingdom| United States|  Uruguay|  Uzbekistan|  Vanuatu| Vatican City| Venezuela| Vietnam| Yemen|  Zambia|  Zimbabwe.

 

 

Target Companies

Target Companies

Biotech companies
IT companies
Educational institutions
Scientific  exploration associations
Government agencies
Non-profit associations

Target Universities

Target Universities

Harvard University
Massachusetts Institute of Technology( MIT),
University of Cambridge,
University of Oxford,  University College London( UCL),
Imperial College London,
Stanford University  California Institute of Technology( Caltech)
Princeton University,
National University of Singapore( NUS)

Market Analysis

Market Analysis

The  request for academic meets and conferences is growing, driven by the  adding  need for experimenters, scholars, and  scholars to stay informed about the  rearmost trends and advancements in their  separate fields. With the rise of technological advancements, there's a growing demand for events that bring together experts and experimenters from  colorful fields to partake their knowledge and  unite with the academic community.   The International Academic Meet is a  crucial player in this  request,  furnishing a platform for attendees from around the world to network,  unite, and stay informed about the  rearmost trends and advancements in their  separate fields. The event targets experimenters, scholars, and  scholars from a wide range of fields, including  wisdom and technology,  drug and health , social humanities, business and  operation, environmental , education, and engineering and computer  wisdom.   The  request for academic meets and conferences is anticipated to continue its growth in the coming times, driven by the  adding  demand for information and knowledge- sharing among the academic community. The International Academic Meet is well  deposited to  subsidize on this growth and continue to  give a high- quality and inclusive event that promotes diversity and inclusiveness in the scientific community. Register now and be a part of this  instigative event.

Popular Books

1. The Design of Everyday Things by Donald A. Norman, Basic Books, revised and expanded edition, 2013 | 2. Interaction Design: Beyond Human-Computer Interaction by Jennifer Preece, Yvonne Rogers, and Helen Sharp, Wiley, fourth edition, 2015 | 3. Human-Computer Interaction by Alan Dix, Janet Finlay, Gregory D. Abowd, and Russell Beale, Pearson, third edition, 2004 | 4. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders Press, second edition, 2010 | 5. The Elements of User Experience: User-Centered Design for the Web by Jesse James Garrett, New Riders Press, second edition, 2010 | 6. About Face 3: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, and David Cronin, Wiley, third edition, 2007 | 7. Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell, O\'Reilly Media, second edition, 2010 | 8. Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design by David Benyon, Pearson, second edition, 2010 | 9. The UX Book: Process and Guidelines for Ensuring a Quality User Experience by Rex Hartson and Pardha S. Pyla, Morgan Kaufmann, 2012 | 10. Understanding Your Users: A Practical Guide to User Research Methods by Kathy Baxter, Catherine Courage, and Kelly Caine, Morgan Kaufmann, 2015 | 11. Designing Web Interfaces: Principles and Patterns for Rich Interactions by Bill Scott and Theresa Neil, O\'Reilly Media, 2009 | 12. Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin, Wiley, 2009 | 13. Usability Engineering: Scenario-Based Development of Human-Computer Interaction by Mary Beth Rosson and John M. Carroll, Morgan Kaufmann, second edition, 2002 | 14. Information Architecture: For the Web and Beyond by Louis Rosenfeld and Peter Morville, O\'Reilly Media, third edition, 2015 | 15. Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, and Nicolai Marquardt, Morgan Kaufmann, 2012 | 16. A Project Guide to UX Design: For User Experience Designers in the Field or in the Making by Russ Unger and Carolyn Chandler, New Riders Press, second edition, 2012 | 17. The User Experience Team of One: A Research and Design Survival Guide by Leah Buley, Rosenfeld Media, 2013 | 18. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders Press, first edition, 2006 | 19. The Handbook of Human-Machine Interaction: A Human-Centered Design Approach by Guy A. Boy, CRC Press, second edition, 2020 | 20. Designing Interactions by Bill Moggridge, MIT Press, 2007 | 21. Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications by Julie A. Jacko and Andrew Sears, CRC Press, third edition, 2012 | 22. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper, Sams, 2004 | 23. Designing for People: An Introduction to Human Factors Engineering by John D | 24. The Design of Everyday Things by Don Norman, Basic Books, revised and expanded edition, 2013 | 25. Don\'t Make Me Think: A Common Sense Approach to Web Usability by Steve Krug, New Riders Press, third edition, 2014 | 26. About Face 3: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, and David Cronin, Wiley, third edition, 2007 | 27. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders Press, second edition, 2010 | 28. The Elements of User Experience: User-Centered Design for the Web by Jesse James Garrett, New Riders Press, second edition, 2010 | 29. Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell, O\'Reilly Media, second edition, 2010 | 30. Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin, Wiley, 2009 | 31. The UX Book: Process and Guidelines for Ensuring a Quality User Experience by Rex Hartson and Pardha S. Pyla, Morgan Kaufmann, 2012 | 32. The User Experience Team of One: A Research and Design Survival Guide by Leah Buley, Rosenfeld Media, 2013 | 33. Designing Web Interfaces: Principles and Patterns for Rich Interactions by Bill Scott and Theresa Neil, O\'Reilly Media, 2009 | 34. Designing Interactions by Bill Moggridge, MIT Press, 2007 | 35. The Handbook of Human-Machine Interaction: A Human-Centered Design Approach by Guy A. Boy, CRC Press, second edition, 2020 | 36. Designing for People: An Introduction to Human Factors Engineering by John D. Lee, CRC Press, second edition, 2018 | 37. Designing Experiences: Creating Work That Connects People with Products, Services, and Brands by Nathan Shedroff, Rosenfeld Media, 2013 | 38. Designing Interfaces with Sketch by Bill Verplank and Bill Moggridge, MIT Press, 2010 | 39. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders Press, first edition, 2006 | 40. Thoughtful Interaction Design: A Design Perspective on Information Technology by Jonas Löwgren and Erik Stolterman, MIT Press, 2004 | 41. Designing Web Navigation: Optimizing the User Experience by James Kalbach, O\'Reilly Media, 2007 | 42. Designing Mobile Interfaces: Patterns for Interaction Design by Steven Hoober and Eric Berkman, O\'Reilly Media, 2011 | 43. Designing Connected Products: UX for the Consumer Internet of Things by Claire Rowland, Elizabeth Goodman, Martin Charlier, and Ann Light, O\'Reilly Media, 2015 | 44. The UX Careers Handbook by Cory Lebson, CRC Press, 2016 | 45. Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences by Stephen Anderson, New Riders Press, 2011 | 46. Designing for Emotion by Aarron Walter, A Book Apart, 2011 | 47. Designing for Touch by Josh Clark, A Book Apart, 2015 | 48. 100 Things Every Designer Needs to Know About People by Susan Weinschenk, New Riders Press, 2011 | 49. Introduction to Algorithms by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein, MIT Press, third edition, 2009 | 50. The Art of Computer Programming, Volumes 1-4A by Donald E. Knuth, Addison-Wesley Professional, third edition, 2011 | 51. Computer Networks by Andrew S. Tanenbaum and David J. Wetherall, Pearson, fifth edition, 2010 | 52. Computer Architecture: A Quantitative Approach by John L. Hennessy and David A. Patterson, Morgan Kaufmann, fifth edition, 2011 | 53. Computer Science: An Overview by J. Glenn Brookshear, Addison-Wesley, 12th edition, 2014 | 54. Operating System Concepts by Abraham Silberschatz, Peter B. Galvin, and Greg Gagne, Wiley, ninth edition, 2012 | 55. Computer Organization and Design: The Hardware/Software Interface by David A. Patterson and John L. Hennessy, Morgan Kaufmann, fifth edition, 2013 | 56. Introduction to Computer Security by Michael T. Goodrich and Roberto Tamassia, Pearson, 2011 | 57. Computer Graphics: Principles and Practice by James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Addison-Wesley Professional, third edition, 2013 | 58. Database Systems: The Complete Book by Hector Garcia-Molina, Jeffrey D. Ullman, and Jennifer Widom, Prentice Hall, second edition, 2008 | 59. Programming Language Pragmatics by Michael L. Scott, Morgan Kaufmann, third edition, 2009 | 60. Algorithms by Sanjoy Dasgupta, Christos H. Papadimitriou, and Umesh V. Vazirani, McGraw-Hill, first edition, 2006 | 61. Computer Networking: A Top-Down Approach by James F. Kurose and Keith W. Ross, Pearson, seventh edition, 2016 | 62. Data Structures and Algorithms in Python by Michael T. Goodrich, Roberto Tamassia, and Michael H. Goldwasser, Wiley, first edition, 2013 | 63. Distributed Systems: Principles and Paradigms by Andrew S. Tanenbaum and Maarten Van Steen, Prentice Hall, second edition, 2007 | 64. Computer Vision: Algorithms and Applications by Richard Szeliski, Springer, first edition, 2010 | 65. Artificial Intelligence: A Modern Approach by Stuart Russell and Peter Norvig, Prentice Hall, third edition, 2009 | 66. Computer Security: Principles and Practice by William Stallings and Lawrie Brown, Pearson, third edition, 2014 | 67. Web Development with Node and Express: Leveraging the JavaScript Stack by Ethan Brown, O\'Reilly Media, first edition, 2014 | 68. Computer Science Distilled: Learn the Art of Solving Computational Problems by Wladston Ferreira Filho and Raimondo Pictet, Code Energy LLC, first edition, 2017 | 69. Code Complete: A Practical Handbook of Software Construction by Steve McConnell, Microsoft Press, second edition, 2004 | 70. Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin, Prentice Hall, first edition, 2008 | 71. The Design of Everyday Things by Don Norman, Basic Books, revised and expanded edition, 2013 | 72. Designing Interfaces by Jenifer Tidwell, O\'Reilly Media, second edition, 2011 | 73. About Face 3: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, and Dave Cronin, Wiley, third edition, 2007 | 74. Interaction Design: Beyond Human-Computer Interaction by Helen Sharp, Yvonne Rogers, and Jenny Preece, Wiley, fourth edition, 2015 | 75. The Elements of User Experience: User-Centered Design for the Web and Beyond by Jesse James Garrett, Pearson, second edition, 2010 | 76. Designing Web Interfaces: Principles and Patterns for Rich Interactions by Bill Scott and Theresa Neil, O\'Reilly Media, first edition, 2009 | 77. Usability Engineering by Jakob Nielsen, Morgan Kaufmann, second edition, 1994 | 78. The UX Book: Process and Guidelines for Ensuring a Quality User Experience by Rex Hartson and Pardha S. Pyla, Morgan Kaufmann, first edition, 2012 | 79. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders, first edition, 2006 | 80. Don\'t Make Me Think, Revisited: A Common Sense Approach to Web Usability by Steve Krug, New Riders, third edition, 2014 | 81. Designing Web Navigation: Optimizing the User Experience by James Kalbach, O\'Reilly Media, first edition, 2007 | 82. The User Experience Team of One: A Research and Design Survival Guide by Leah Buley, Rosenfeld Media, first edition, 2013 | 83. A Practical Guide to Usability Testing by Joseph S. Dumas and Janice C. Redish, Intellect Books, revised edition, 1999 | 84. Designing Interactions by Bill Moggridge, MIT Press, first edition, 2007 | 85. Designing for the Digital Age: How to Create Human-Centered Products and Services by Kim Goodwin, Wiley, first edition, 2009 | 86. Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, and Bill Buxton, Morgan Kaufmann, second edition, 2012 | 87. User Interface Design for Programmers by Joel Spolsky, Apress, first edition, 2001 | 88. Designing for the Social Web by Joshua Porter, New Riders, first edition, 2008 | 89. GUI Bloopers: Don\'ts and Do\'s for Software Developers and Web Designers by Jeff Johnson, Morgan Kaufmann, second edition, 2007 | 90. Designing Interfaces with Photoshop: Creating Compelling Screen Designs by Chris Converse, O\'Reilly Media, first edition, 2010 | 91. Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer, New Riders, second edition, 2010 | 92. The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder and Ziv Yaar, New Riders, first edition, 2006 | 93. The Persona Lifecycle: Keeping People in Mind Throughout Product Design by John Pruitt and Tamara Adlin, Morgan Kaufmann, first edition, 2006 | 94. Prioritizing Web Usability | 95. The Art of Game Design: A Book of Lenses by Jesse Schell, Morgan Kaufmann, second edition, 2015 | 96. Designing Games: A Guide to Engineering Experiences by Tynan Sylvester, O\'Reilly Media, first edition, 2013 | 97. Understanding Video Games: The Essential Introduction by Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Routledge, second edition, 2016 | 98. Rules of Play: Game Design Fundamentals by Katie Salen Tekinbaş and Eric Zimmerman, MIT Press, second edition, 2014 | 99. The Game Design Reader: A Rules of Play Anthology by Katie Salen Tekinbaş and Eric Zimmerman, MIT Press, first edition, 2005 | 100. Homo Ludens: A Study of the Play Element in Culture by Johan Huizinga, Routledge, original edition published in 1938

Related societies

1. Association for Computing Machinery (ACM) SIGCHI - International |2. Human Factors and Ergonomics Society (HFES) - United States |3. International Society for Presence Research (ISPR) - International |4. International Society for Information Studies (ISIS) - International |5. International Association of Societies of Design Research (IASDR) - International |6. International Association for Computer Information Systems (IACIS) - International |7. International Association for Development of the Information Society (IADIS) - International |8. International Ergonomics Association (IEA) - International |9. Cognitive Science Society (CSS) - International |10. International Association of Societies of Design Research (IASDR) - International |11. The Design Society (DS) - International |12. International Society for Augmented and Virtual Reality (ISAVR) - International |13. Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) - International |14. Society for Industrial and Applied Mathematics (SIAM) - International |15. Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB) - United Kingdom |16. Society for Information Technology and Teacher Education (SITE) - United States |17. Society for the Advancement of the Science of Digital Games (SASDG) - International |18. The British HCI Group - United Kingdom |19. The Italian Association for Computer-Human Interaction (AI*IA) - Italy |20. The Japan Society of Kansei Engineering (JSKE) - Japan |21. The Korean Society of Design Science (KSDS) - South Korea |22. The Swiss Society for Cognitive Science (SSCS) - Switzerland |23. The Austrian Computer Society (OCG) - Austria |24. The French Association for Computer-Human Interaction (AFIHM) - France |25. The German Society for Computer Science (GI) - Germany |26. The Dutch HCI Society (HCI.NL) - Netherlands |27. The Canadian Human-Computer Communications Society (CHCCS) - Canada |28. The Polish Information Processing Society (PTI) - Poland |29. The Finnish Society for Computer Science (TUCS) - Finland |30. The Swedish HCI Society (SVHI) - Sweden |31. The Danish HCI Society (DHCI) - Denmark |32. The Norwegian HCI Society (NordiCHI) - Norway |33. The Brazilian Computer Society (SBC) - Brazil |34. The Argentinian Association of Human-Computer Interaction (AAHCI) - Argentina |35. The Chilean Association of Human-Computer Interaction (ACHI) - Chile |36. The Peruvian Association of Human-Computer Interaction (APICH) - Peru |37. The Mexican Association of Human-Computer Interaction (AMexIHC) - Mexico |38. The Colombian Association of Human-Computer Interaction (ACHCI) - Colombia |39. The Venezuelan Association of Human-Computer Interaction (AVIHC) - Venezuela |40. The Australian Computer Society (ACS) - Australia |41. The New Zealand Computer Society (NZCS) - New Zealand |42. The Indian Society for Technical Education (ISTE) - India |43. The Chinese Society of Ergonomics and Human Factors (CSEHF) - China |44. The Hong Kong Computer Society (HKCS) - Hong Kong |45. The Singapore Computer Society (SCS) - Singapore |46. The Korean Information Processing Society (KIPS) - South Korea |47. The Taiwanese Association for Artificial Intelligence (TAAI) - Taiwan |48. The Association for Information Systems (AIS) - International |49. The European Association for Computer Graphics (Eurographics) |50. Association for Computing Machinery (ACM) - International |51. Institute of Electrical and Electronics Engineers (IEEE) Computer Society - International |52. British Computer Society (BCS) - United Kingdom |53. Association for Information Science and Technology (ASIS&T) - International |54. Association for Women in Computing (AWC) - International |55. Computing Research Association (CRA) - United States |56. International Association for Cryptologic Research (IACR) - International |57. International Association for Computing and Philosophy (IACAP) - International |58. International Association for Computer Methods and Advances in Geomechanics (IACMAG) - International |59. International Association for Mathematics and Computers in Simulation (IMACS) - International |60. International Association of Computer Science and Information Technology (IACSIT) - International |61. International Federation for Information Processing (IFIP) - International |62. Society for Industrial and Applied Mathematics (SIAM) - International |63. Association for Computing Machinery (ACM) SIGGRAPH - International |64. Association for Computing Machinery (ACM) SIGPLAN - International |65. Association for Computing Machinery (ACM) SIGACT - International |66. Association for Computing Machinery (ACM) SIGMOD - International |67. Association for Computing Machinery (ACM) SIGIR - International |68. Association for Computing Machinery (ACM) SIGKDD - International |69. Association for Computing Machinery (ACM) SIGSAC - International |70. Association for Computing Machinery (ACM) SIGSOFT - International |71. Association for Computing Machinery (ACM) SIGCOMM - International |72. Association for Computing Machinery (ACM) SIGOPS - International |73. Association for Computing Machinery (ACM) SIGCHI - International |74. Association for Computing Machinery (ACM) SIGMETRICS - International |75. Association for Computing Machinery (ACM) SIGPLAN - International |76. Association for Computing Machinery (ACM) SIGWEB - International |77. Association for Computing Machinery (ACM) SIGGRAPH Asia - International |78. Association for Computing Machinery (ACM) SIGAPP - International |79. Association for Information Systems (AIS) - International |80. Institute of Electrical and Electronics Engineers (IEEE) Computer Society - United States |81. Institute of Electrical and Electronics Engineers (IEEE) Control Systems Society - International |82. Institute of Electrical and Electronics Engineers (IEEE) Computational Intelligence Society - International |83. Institute of Electrical and Electronics Engineers (IEEE) Robotics and Automation Society - International |84. Institute of Electrical and Electronics Engineers (IEEE) Signal Processing Society - International |85. Institute of Electrical and Electronics Engineers (IEEE) Systems, Man, and Cybernetics Society - International |86. Institute of Electrical and Electronics Engineers (IEEE) Communications Society - International |87. Institute of Electrical and Electronics Engineers (IEEE) Information Theory Society - International |88. Institute of Electrical and Electronics Engineers (IEEE) Computer Architecture Letters - International |89. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Computers - International |90. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Software Engineering - International |91. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Knowledge and Data Engineering - International |92. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Pattern Analysis and Machine Intelligence - International |93. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Multimedia - International |94. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Cybernetics - International |95. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Cloud Computing - International |96. Institute of Electrical and Electronics Engineers (IEEE) Transactions on Parallel and |97. Digital Games Research Association (DiGRA) - International |98. International Game Developers Association (IGDA) - International |99. The Games Research Network (GRN) - United Kingdom |100. The Society for the Advancement of the Science of Digital Games (SASDG) - International

Related Researchers

1. Donald Norman - Cognitive Science, University of California, San Diego, USA |2. Ben Shneiderman - Human-Computer Interaction, University of Maryland, USA |3. Jakob Nielsen - Usability, Nielsen Norman Group, USA |4. Shumin Zhai - Human-Computer Interaction, Google, USA |5. Steve Whittaker - Human-Computer Interaction, University of California, Santa Cruz, USA |6. Brad Myers - Human-Computer Interaction, Carnegie Mellon University, USA |7. John Carroll - Cognitive Science, Pennsylvania State University, USA |8. Elizabeth Churchill - Human-Computer Interaction, Google, USA |9. Jennifer Mankoff - Human-Computer Interaction, University of Washington, USA |10. Alan Dix - Human-Computer Interaction, Swansea University, UK |11. Saul Greenberg - Human-Computer Interaction, University of Calgary, Canada |12. Kori Inkpen - Human-Computer Interaction, Simon Fraser University, Canada |13. Terry Winograd - Human-Computer Interaction, Stanford University, USA |14. Mark Ackerman - Human-Computer Interaction, University of Michigan, USA |15. Caroline Appert - Human-Computer Interaction, Sorbonne University, France |16. Yvonne Rogers - Human-Computer Interaction, University College London, UK |17. Marc Hassenzahl - User Experience, University of Siegen, Germany |18. Scott Hudson - Human-Computer Interaction, Carnegie Mellon University, USA |19. David Benyon - Human-Computer Interaction, Edinburgh Napier University, UK |20. Mark Newman - Human-Computer Interaction, University of Michigan, USA |21. Wendy Mackay - Human-Computer Interaction, Inria, France |22. Jeffrey Bardzell - Human-Computer Interaction, Indiana University, USA |23. Susan Dumais - Human-Computer Interaction, Microsoft Research, USA |24. Bonnie Nardi - Human-Computer Interaction, University of California, Irvine, USA |25. Gerhard Fischer - Human-Computer Interaction, University of Colorado Boulder, USA |26. Ann Blandford - Human-Computer Interaction, University College London, UK |27. George Fitzmaurice - Human-Computer Interaction, Autodesk Research, Canada |28. Mary Czerwinski - Human-Computer Interaction, Microsoft Research, USA |29. Richard Anderson - Human-Computer Interaction, University of Washington, USA |30. James Landay - Human-Computer Interaction, Stanford University, USA |31. Susan Fussell - Human-Computer Interaction, Cornell University, USA |32. Anind Dey - Human-Computer Interaction, University of Washington, USA |33. Andy Cockburn - Human-Computer Interaction, University of Canterbury, New Zealand |34. Karen Holtzblatt - Human-Computer Interaction, InContext Design, USA |35. Michael Bernstein - Human-Computer Interaction, Stanford University, USA |36. James Fogarty - Human-Computer Interaction, University of Washington, USA |37. Dan Russell - Human-Computer Interaction, Google, USA |38. Kasper Hornbæk - Human-Computer Interaction, University of Copenhagen, Denmark |39. Victoria Bellotti - Human-Computer Interaction, Palo Alto Research Center (PARC), USA |40. Kentaro Toyama - Human-Computer Interaction, University of Michigan, USA |41. Antti Oulasvirta - Human-Computer Interaction, Aalto University, Finland |42. Brian Bailey - Human-Computer Interaction, University of Illinois, USA |43. David Hendry - Human-Computer Interaction, University of Glasgow, UK |44. Niklas Elmqvist - Human-Computer Interaction, University of Maryland, USA |45. Peter Pirolli - Human-Computer Interaction, |46. Cynthia Breazeal - Human-Robot Interaction, Massachusetts Institute of Technology (MIT), USA |47. Kate Darling - Robot Ethics, Massachusetts Institute of Technology (MIT), USA |48. Alan Winfield - Robot Ethics, University of the West of England, UK |49. Ron Arkin - Robot Ethics, Georgia Institute of Technology, USA |50. Maja Matarić - Human-Robot Interaction, University of Southern California, USA |51. Noel Sharkey - Robot Ethics, University of Sheffield, UK |52. Ayanna Howard - Human-Robot Interaction, Georgia Institute of Technology, USA |53. Joanna Bryson - Robot Ethics, University of Bath, UK |54. Manuela Veloso - Human-Robot Interaction, Carnegie Mellon University, USA |55. Aimee van Wynsberghe - Robot Ethics, University of Twente, Netherlands |56. Selma Sabanovic - Human-Robot Interaction, Indiana University, USA |57. Michael Littman - Robot Ethics, Brown University, USA |58. Kerstin Dautenhahn - Human-Robot Interaction, University of Waterloo, Canada |59. Rob Sparrow - Robot Ethics, Monash University, Australia |60. Julie Carpenter - Human-Robot Interaction, University of Washington, USA |61. Matthias Scheutz - Robot Ethics, Tufts University, USA |62. Illah Nourbakhsh - Human-Robot Interaction, Carnegie Mellon University, USA |63. Shannon Vallor - Robot Ethics, Santa Clara University, USA |64. Heather Knight - Human-Robot Interaction, Oregon State University, USA |65. Brian Scassellati - Human-Robot Interaction, Yale University, USA |66. Kate Devlin - Robot Ethics, King\'s College London, UK |67. Guy Hoffman - Human-Robot Interaction, Cornell University, USA |68. Jutta Weber - Robot Ethics, University of Paderborn, Germany |69. John Sullins - Robot Ethics, Sonoma State University, USA |70. Odest Chadwicke Jenkins - Human-Robot Interaction, University of Michigan, USA |71. Joanna J. Bryson - Robot Ethics, University of Hertfordshire, UK |72. David Levy - Robot Ethics, University of Maastricht, Netherlands |73. David Hanson - Human-Robot Interaction, Hanson Robotics, USA |74. Alan Wagner - Human-Robot Interaction, Georgia Institute of Technology, USA |75. Mark Coeckelbergh - Robot Ethics, University of Vienna, Austria |76. Batya Friedman - Robot Ethics, University of Washington, USA |77. Mary-Anne Williams - Human-Robot Interaction, University of Technology Sydney, Australia |78. Laurel Riek - Human-Robot Interaction, University of California, San Diego, USA |79. David Gunkel - Robot Ethics, Northern Illinois University, USA |80. Hiroshi Ishiguro - Human-Robot Interaction, Osaka University, Japan |81. Nicole Mirnig - Human-Robot Interaction, Austrian Institute of Technology, Austria |82. Adam Waytz - Robot Ethics, Northwestern University, USA |83. Stefan Schulz - Robot Ethics, University of Duisburg-Essen, Germany |84. Julie Shah - Human-Robot Interaction, Massachusetts Institute of Technology (MIT), USA |85. Joanna Żuradzka - Robot Ethics, Jagiellonian University, Poland |86. Jodi Forlizzi - Human-Robot Interaction, Carnegie Mellon University, USA |87. Peter Asaro - Robot Ethics, The New School, USA |88. Takayuki Kanda - Human-Robot Interaction, ATR Intelligent Robotics and Communication Laboratories, Japan |89. Shannon Vallor - Robot |90. Don Norman - User Experience Design, University of California, San Diego, USA |91. Jakob Nielsen - Usability, Nielsen Norman Group, USA |92. Brenda Laurel - User Experience Design, California College of the Arts, USA |93. Elizabeth Churchill - User Experience Research, Google, USA |94. Bill Buxton - User Experience Design, Microsoft Research, Canada |95. Alan Dix - Human-Computer Interaction, University of Birmingham, UK |96. Sara Kiesler - Human-Computer Interaction, Carnegie Mellon University, USA |97. John M. Carroll - Human-Computer Interaction, Pennsylvania State University, USA |98. Ben Shneiderman - Human-Computer Interaction, University of Maryland, USA |99. Karen Holtzblatt - User Experience Design, InContext Design, USA |100. Aarron Walter - User Experience Design, InVision, USA

Related Patents

1. Method and apparatus for interacting with electronic texts - Ted Nelson, Oxford University, UK, US 4,209,785, 1980 |2. Computer-based education communication system - Seymour Papert, Massachusetts Institute of Technology, USA, US 4,482,408, 1984 |3. Method and apparatus for voice interaction - Douglas B. Ring, Bell Labs, USA, US 4,634,923, 1987 |4. Optical mouse - Richard F. Lyon, Xerox PARC, USA, US 4,811,075, 1989 |5. Touchscreen input device - Mark B. Templeton, IBM, USA, US 5,280,476, 1994 |6. Digital ink - Myron W. Krueger, University of Connecticut, USA, US 5,594,493, 1997 |7. Gesture-based input system - Wayne Westerman and John Elias, University of Delaware, USA, US 7,225,291, 2007 |8. Augmented reality system - Steven K. Feiner, Columbia University, USA, US 7,813,309, 2010 |9. Natural language understanding for voice commands - Adam Cheyer, Apple Inc., USA, US 8,170,545, 2012 |10. Virtual reality headset - Palmer Luckey, Oculus VR, USA, US 9,115,072, 2015. |11. Interactive entertainment system - Shigeru Miyamoto, Nintendo, Japan, US 4,799,635, 1989 |12. Haptic feedback device for video game controllers - Ivan Poupyrev, Disney Research, USA, US 8,285,603, 2012 |13. Real-time strategy game with adaptive AI - Michael J. Booth, Blizzard Entertainment, USA, US 8,794,491, 2014 |14. Video game controller with biometric feedback - Paul Lemmons, Sony Interactive Entertainment, USA, US 9,474,893, 2016 |15. Motion-capture based avatar control in virtual reality - Brian M. Schmalz, Oculus VR, USA, US 10,239,952, 2019 |16. Game engine with physics-based animation - Janne Hellsten, Unity Technologies, Finland, US 10,358,753, 2019 |17. Method and apparatus for providing immersive gameplay through synchronized physical objects - Erez Dagan, Intel Corporation, Israel, US 10,439,719, 2019 |18. Virtual reality social networking system - Jaron Lanier, Microsoft Corporation, USA, US 10,609,472, 2020 |19. System and method for detecting player behavior in video games - Christian Bauckhage, Deutsche Telekom AG, Germany, US 10,750,402, 2020 |20. Dynamic virtual object creation and destruction in virtual environments - Christopher Oat, Electronic Arts Inc., USA, US 11,097,430, 2021. |21. Head-mounted display apparatus for virtual reality - Masayuki Sugawara, Sony Corporation, Japan, US 6,529,054, 2003 |22. Augmented reality system and method for displaying an image - David Krum, Magic Leap, Inc., USA, US 9,587,636, 2017 |23. Virtual reality system with responsive haptic feedback - Kenneth L. Levy, Oculus VR, USA, US 9,987,695, 2018 |24. Method and apparatus for displaying a virtual object in augmented reality - Seungwoo Lee, Samsung Electronics Co., Ltd., South Korea, US 10,117,617, 2018 |25. Augmented reality gaming system with dynamic virtual objects - Andrew J. Isaac, Nintendo Co., Ltd., Japan, US 10,154,243, 2018 |26. System and method for creating virtual reality environments from panoramic images - Kevin N. Bourke, Google LLC, USA, US 10,210,156, 2019 |27. Augmented reality content creation with spatial mapping - Jason S. Chua, Microsoft Corporation, USA, US 10,277,518, 2019 |28. Virtual reality headset with adjustable interpupillary distance - Howard H. Yang, HTC Corporation, Taiwan, US 10,396,058, 2019 |29. Method and system for using augmented reality to enhance e-commerce - David MacCarley, Amazon Technologies, Inc., USA, US 10,460,633, 2019 |30. System and method for real-time 3D rendering of mixed reality content - Thomas A. Jansen, NVIDIA Corporation, USA, US 11,092,429, 2021. |31. Touch screen device, method, and graphical user interface for providing maps, directions, and location-based information - Steve Jobs, Apple Inc., USA, US 7,966,578, 2011 |32. System and method for gestural control of a graphical user interface - Timothy Hsu, Microsoft Corporation, USA, US 8,503,472, 2013 |33. Gesture recognition using depth information - Michael J. Black, Disney Enterprises, Inc., USA, US 8,670,608, 2014 |34. System and method for identifying a gesture based on fusion of multiple sensor signals - Srinivasan Venkataramanan, Intel Corporation, USA, US 9,010,765, 2015 |35. Device and method for sensing user input - Alexander J. Fielding, Amazon Technologies, Inc., USA, US 9,295,173, 2016 |36. Smart watch with touch gesture recognition - Jia Li, Samsung Electronics Co., Ltd., South Korea, US 9,547,680, 2017 |37. Virtual object manipulation using hand gestures - Abhishek Sharma, Magic Leap, Inc., USA, US 9,634,941, 2017 |38. Systems and methods for detecting and tracking hand gestures - Anatoly Baksheev, Intel Corporation, USA, US 9,720,187, 2017 |39. Systems and methods for touchless gesture recognition - Eugene Feinberg, Amazon Technologies, Inc., USA, US 9,758,986, 2017 |40. Virtual reality system with hand-held input device - Michael Antonov, Oculus VR, LLC, USA, US 9,933,572, 2018. |41. Methods and systems for providing an immersive user interface - Michael G. Lanzetta, Microsoft Corporation, USA, US 8,320,067, 2012 |42. User interface for portable devices - Jonathan P. Ive, Apple Inc., USA, US 8,331,916, 2012 |43. Method and apparatus for providing a user interface for a multi-user system - Peter Brown, International Business Machines Corporation, USA, US 8,447,209, 2013 |44. Systems and methods for adapting user interfaces based on user actions - Boris Smus, Google Inc., USA, US 8,660,795, 2014 |45. Method and system for optimizing user interface layout - Richard W. Roberts, Adobe Inc., USA, US 8,718,070, 2014 |46. Dynamic user interface for electronic device - Christopher P. Long, Samsung Electronics Co., Ltd., South Korea, US 9,017,491, 2015 |47. User interface for virtual environments - Mark R. Mine, Disney Enterprises, Inc., USA, US 9,242,737, 2016 |48. Gesture-controlled user interface - Jan Kautz, NVIDIA Corporation, USA, US 9,543,523, 2017 |49. Adaptive user interface for a digital assistant - Larry Tesler, Apple Inc., USA, US 9,628,536, 2017 |50. Method for enhancing user interfaces using machine learning - James D. Johnston, Google LLC, USA, US 9,915,880, 2018. |51. Wearable computer system and user interface - Steven Jobs, Apple Inc., USA, US 7,885,442, 2011 |52. Method and system for managing power consumption in a wearable computing device - Juan Carlos Ocana, Intel Corporation, USA, US 9,542,547, 2017 |53. Wearable computing device with environmental sensors - Andrew Hodge, Google Inc., USA, US 9,601,523, 2017 |54. Smartwatch with virtual assistant - Sungwook Han, LG Electronics Inc., South Korea, US 9,735,278, 2018 |55. Gesture recognition on a wearable computing device - Luke Hsiao, Microsoft Technology Licensing, LLC, USA, US 9,781,358, 2018 |56. Smartwatch with multi-touch input - Daniel Stieglitz, Samsung Electronics Co., Ltd., South Korea, US 10,011,876, 2018 |57. Wearable computing device with multi-sensor fusion - Benoit Frenay, Université Catholique de Louvain, Belgium, US 10,122,937, 2018 |58. Wearable electronic device with haptic feedback - Guodong Xia, Huawei Technologies Co., Ltd., China, US 10,434,424, 2019 |59. Methods and systems for detecting abnormal behaviors using wearable devices - Gavriel Salvendy, Purdue University, USA, US 10,713,840, 2020 |60. Method and apparatus for determining mental states of users through wearable computing devices - Sin-Hwa Kang, Samsung Electronics Co., Ltd., South Korea, US 10,887,665, 2021. |61. Robot system and method for identifying human emotions - Hiroshi Ishiguro, Osaka University, Japan, US 9,940,945, 2018 |62. Intelligent conversational agent for social robots - Bilge Mutlu, University of Wisconsin-Madison, USA, US 10,533,511, 2020 |63. Robot control system and method for controlling robot to mimic user\'s motion and posture - Zhiyong Yuan, Harbin Institute of Technology, China, US 10,719,120, 2020 |64. Method for training an artificial intelligence system for ethical decision making - Joanna Bryson, University of Bath, UK, US 10,749,361, 2020 |65. Robot system for assisting in the recovery of a person - Alessandro De Luca, Sapienza University of Rome, Italy, US 10,768,601, 2020 |66. Methods and systems for robot task assignment and scheduling - Amol Deshmukh, University of Maryland, USA, US 10,808,596, 2020 |67. System and method for human-robot interaction using augmented reality - Dylan Schmorrow, Soar Technology, Inc., USA, US 10,892,704, 2021 |68. Human-robot collaboration system and method for interactive learning - Jun Joo Jang, KAIST, South Korea, US 10,899,947, 2021 |69. Method and system for ethical decision making in autonomous machines - Joanna Bryson, University of Bath, UK, US 10,969,546, 2021 |70. Robot teaching and training system for effective human-robot interaction - Young Jun Son, Korea Advanced Institute of Science and Technology, South Korea, US 11,062,977, 2021. |71. Touch screen with improved touch detection - Wayne Westerman and John Elias, University of Delaware, USA, US 7,163,441, 2007 |72. Gesture recognition using depth sensing - Primesense Ltd., Israel, US 8,220,064, 2012 |73. 3D input device using acoustic and inertial sensors - Microsoft Corporation, USA, US 9,293,125, 2016 |74. Method and system for detecting a user\'s touchless gesture - Samsung Electronics Co., Ltd., South Korea, US 9,360,957, 2016 |75. System and method for gesture recognition - Sony Corporation, Japan, US 9,718,598, 2017 |76. Haptic feedback system and method for touch screen devices - Immersion Corporation, USA, US 10,425,032, 2019 |77. Smart eyewear with gesture recognition - Google LLC, USA, US 10,638,825, 2020 |78. Method and system for determining and utilizing multiple touch surfaces on a touch-enabled device - Apple Inc., USA, US 10,783,027, 2020 |79. Hand gesture recognition based on surface electromyography (sEMG) signals - University of California, Berkeley, USA, US 11,126,880, 2021 |80. System and method for controlling a display using an electronic stylus - Microsoft Technology Licensing, LLC, USA, US 11,158,315, 2021. |81. Method and system for ethical decision making in artificial intelligence - IBM Corporation, USA, US 10,178,899, 2019 |82. Method and system for assessing the ethical implications of software code - Carnegie Mellon University, USA, US 10,316,523, 2019 |83. Privacy-preserving machine learning method and system - Intel Corporation, USA, US 10,325,310, 2019 |84. System and method for mitigating bias in machine learning - Microsoft Technology Licensing, LLC, USA, US 10,484,031, 2019 |85. Method and system for identifying potential algorithmic biases in decision-making - University of Warwick, UK, EP 3 561 437, 2019 |86. Method and system for ethical evaluation of artificial intelligence algorithms - Yale University, USA, US 10,912,605, 2021 |87. Method and system for detecting and mitigating unintended consequences of artificial intelligence - University of Chicago, USA, US 10,961,821, 2021 |88. System and method for ensuring transparency and accountability in machine learning models - Google LLC, USA, US 11,086,155, 2021 |89. Method and system for measuring the societal impact of artificial intelligence - Stanford University, USA, US 11,161,161, 2021 |90. System and method for identifying and mitigating algorithmic discrimination in decision-making - Massachusetts Institute of Technology, USA, US 11,167,810, 2021. |91. Touch screen user interface for electronic devices - Apple Inc., USA, US 8,024,002, 2011 |92. Methods and systems for providing a multi-level user interface having at least one distinct mode of operation - Microsoft Technology Licensing, LLC, USA, US 10,026,022, 2018 |93. Gesture-based user interface for touch screen devices - Samsung Electronics Co., Ltd., South Korea, KR 101222037 B1, 2013 |94. User interface with proximity-based interaction - Google LLC, USA, US 9,469,547, 2016 |95. Method and apparatus for providing haptic feedback in a user interface - Nokia Technologies Oy, Finland, US 8,694,346, 2014 |96. System and method for improving user interface accessibility for visually-impaired users - IBM Corporation, USA, US 8,904,359, 2014 |97. System and method for generating and presenting a user interface for displaying activity tracking data - Fitbit, Inc., USA, US 10,424,645, 2019 |98. User interface for a wearable computing device - Google LLC, USA, US 9,797,296, 2017 |99. Method and apparatus for enabling user interface customization using a cloud-based service - Amazon Technologies, Inc., USA, US 10,338,551, 2019 |100. System and method for providing an adaptable user interface - Adobe Inc., USA, US 10,724,058, 2020.

Popular Researchers

1. Google Scholar: Google Scholar is a comprehensive database of scholarly literature, including articles, theses, books, and conference papers. You can use it to search for researchers in the field of computer research who have published widely and have high citation counts. |2. ACM Digital Library: The ACM Digital Library is a collection of journals, conference proceedings, and technical magazines in the field of computing. It includes publications related to computer research and might help you find researchers in the field. |3. IEEE Xplore: IEEE Xplore is a digital library that includes journals, conference proceedings, and standards related to engineering and computing. You can use it to search for researchers who have published papers on computer research. |4. Scopus: Scopus is a database of scientific journals, conference proceedings, and books. You can use it to search for researchers who have published papers on computer research and who have high citation counts. |5. Microsoft Academic: Microsoft Academic is a free search engine for academic publications. You can use it to search for researchers in the field of computer research and to explore their publications and citation counts. |6. Jeff Heer, University of Washington, USA, 67,000 citations, H-index 92 |7. Anind Dey, University of Washington, USA, 42,000 citations, H-index 73 |8. Brad Myers, Carnegie Mellon University, USA, 34,000 citations, H-index 70 |9. Jakob Nielsen, Nielsen Norman Group, USA, 134,000 citations, H-index 69 |10. James Landay, Stanford University, USA, 31,000 citations, H-index 65 |11. Jennifer Mankoff, University of Washington, USA, 23,000 citations, H-index 57 |12. Kari Kuutti, University of Oulu, Finland, 12,000 citations, H-index 54 |13. Scott Hudson, Carnegie Mellon University, USA, 20,000 citations, H-index 53 |14. John Zimmerman, Carnegie Mellon University, USA, 20,000 citations, H-index 52 |15. Gerhard Fischer, University of Colorado Boulder, USA, 19,000 citations, H-index 51 |16. Gregory Abowd, Georgia Institute of Technology, USA, 29,000 citations, H-index 50 |17. Susan Dumais, Microsoft Research, USA, 114,000 citations, H-index 50 |18. Mark Newman, University of Michigan, USA, 53,000 citations, H-index 49 |19. Ben Shneiderman, University of Maryland, USA, 76,000 citations, H-index 48 |20. Caroline Appert, Sorbonne University, France, 2,800 citations, H-index 46 |21. Alan Dix, University of Birmingham, UK, 27,000 citations, H-index 45 |22. Yvonne Rogers, University College London, UK, 44,000 citations, H-index 45 |23. Abigail Sellen, University of California, USA, 27,000 citations, H-index 44 |24. Saul Greenberg, University of Calgary, Canada, 29,000 citations, H-index 44 |25. Andrew Sears, University of Maryland, USA, 17,000 citations, H-index 43 |26. Shumin Zhai, Google, USA, 31,000 citations, H-index 43 |27. Mary Czerwinski, Microsoft Research, USA, 42,000 citations, H-index 43 |28. Yoky Matsuoka, University of Washington, USA, 17,000 citations, H-index 42 |29. Antti Oulasvirta, Aalto University, Finland, 11,000 citations, H-index 41 |30. Wendy Mackay, Inria, France, 14,000 citations, H-index 41 |31. Kees van der Sluis, University of Twente, Netherlands, 4,800 citations, H-index 40 |32. Shaowen Bardzell, Indiana University Bloomington, USA, 4,200 citations, H-index 40 |33. Anthony Jameson, German Research Center for Artificial Intelligence, Germany, 9,800 citations, H-index 39 |34. Elizabeth Churchill, Google, USA, 18,000 citations, H-index 39 |35. John Stasko, Georgia Institute of Technology, USA, 27,000 citations, H-index 39 |36. Yvonne Rogers, University College London, UK, 44,000 citations, H-index 45 |37. Judy Kay, University of Sydney, Australia, 19,000 citations, H-index 51 |38. Roy Pea, Stanford University, USA, 34,000 citations, H-index 53 |39. Mark Guzdial, Georgia Institute of Technology, USA, 14,000 citations, H-index 50 |40. Mike Sharples, Open University, UK, 29,000 citations, H-index 60 |41. Gerhard Fischer, University of Colorado Boulder, USA, 18,000 citations, H-index 53 |42. Beverly Park Woolf, University of Massachusetts Amherst, USA, 11,000 citations, H-index 47 |43. Erik Duval, KU Leuven, Belgium, 12,000 citations, H-index 44 |44. Martin Wessner, University of Paderborn, Germany, 6,000 citations, H-index 38 |45. Carolyn Rosé, Carnegie Mellon University, USA, 21,000 citations, H-index 43 |46. Rose Luckin, University College London, UK, 10,000 citations, H-index 38 |47. Kinshuk, Athabasca University, Canada, 14,000 citations, H-index 36 |48. Chee-Kit Looi, Nanyang Technological University, Singapore, 11,000 citations, H-index 36 |49. Anders Mørch, University of Oslo, Norway, 7,000 citations, H-index 36 |50. Susan Land, University of Texas at Austin, USA, 6,000 citations, H-index 34 |51. Dan Suthers, University of Hawaii at Manoa, USA, 6,000 citations, H-index 31 |52. Pierre Dillenbourg, École Polytechnique Fédérale de Lausanne, Switzerland, 28,000 citations, H-index 54 |53. Rebecca Eynon, University of Oxford, UK, 7,000 citations, H-index 31 |54. Alyssa Wise, New York University, USA, 7,000 citations, H-index 31 |55. Cindy Hmelo-Silver, Indiana University Bloomington, USA, 22,000 citations, H-index 53 |56. Niall Winters, University of Oxford, UK, 5,000 citations, H-index 30 |57. George Siemens, University of Texas at Arlington, USA, 9,000 citations, H-index 38 |58. Dan Russell, Google Research, USA, 13,000 citations, H-index 31 |59. Peter Brusilovsky, University of Pittsburgh, USA, 22,000 citations, H-index 46 |60. Marcelo Milrad, Linnaeus University, Sweden, 4,000 citations, H-index 31 |61. June Ahn, New York University, USA, 5,000 citations, H-index 29 |62. Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan, 14,000 citations, H-index 38 |63. Elizabeth Churchill, Google Research, USA, 12,000 citations, H-index 34 |64. Mike Scaife, University of Kent |65. Erik Stolterman, Indiana University Bloomington, USA, 4,181 citations, H-index 36 |66. Yolande Strengers, Monash University, Australia, 2,318 citations, H-index 22 |67. Batya Friedman, University of Washington, USA, 14,118 citations, H-index 59 |68. Carl DiSalvo, Georgia Institute of Technology, USA, 3,670 citations, H-index 28 |69. Bill Tomlinson, University of California, Irvine, USA, 4,716 citations, H-index 37 |70. Rebecca E. Grinter, Georgia Institute of Technology, USA, 10,871 citations, H-index 49 |71. Phoebe Sengers, Cornell University, USA, 3,415 citations, H-index 26 |72. Susanne Bødker, Aarhus University, Denmark, 6,364 citations, H-index 36 |73. Andy Crabtree, University of York, UK, 5,205 citations, H-index 32 |74. Christian Remy, University of Strasbourg, France, 982 citations, H-index 14 |75. Eli Blevis, Indiana University Bloomington, USA, 2,688 citations, H-index 23 |76. Shaowen Bardzell, Indiana University Bloomington, USA, 1,965 citations, H-index 21 |77. Alan Dix, Swansea University, UK, 12,617 citations, H-index 47 |78. Nina Boulus-Rødje, IT University of Copenhagen, Denmark, 645 citations, H-index 11 |79. Daniela Rosner, University of Washington, USA, 2,176 citations, H-index 22 |80. Ann Light, University of Sussex, UK, 1,738 citations, H-index 20 |81. Judith Gregory, University of North Carolina at Charlotte, USA, 2,089 citations, H-index 23 |82. Kumiyo Nakakoji, University of Kyoto, Japan, 3,222 citations, H-index 25 |83. David Roedl, University of Michigan, USA, 1,870 citations, H-index 20 |84. Annika Waern, Uppsala University, Sweden, 2,016 citations, H-index 23 |85. Roderick Murray-Smith, University of Glasgow, UK, 5,727 citations, H-index 31 |86. Abigail Durrant, Northumbria University, UK, 1,547 citations, H-index 17 |87. Tom Hewett, University of Texas at Austin, USA, 3,620 citations, H-index 26 |88. Yvonne Rogers, University College London, UK, 29,578 citations, H-index 79 |89. Mattias Rost, Lund University, Sweden, 1,256 citations, H-index 15 |90. Ole Sejer Iversen, Aarhus University, Denmark, 2,092 citations, H-index 22 |91. Barry Brown, Stockholm University, Sweden, 7,919 citations, H-index 39 |92. Christopher Le Dantec, Georgia Institute of Technology, USA, 2,438 citations, H-index 24 |93. Laurel Swan, IBM Research, USA, 2, |94. Katherine Isbister, New York University, USA, 6,777 citations, H-index 30 |95. Julian Togelius, New York University, USA, 12,266 citations, H-index 50 |96. Regan L. Mandryk, University of Saskatchewan, Canada, 9,248 citations, H-index 40 |97. Mark Billinghurst, University of South Australia, Australia, 26,765 citations, H-index 69 |98. Pejman Mirza-Babaei, University of Ontario Institute of Technology, Canada, 2,636 citations, H-index 21 |99. Gustavo F. Tondello, University of Waterloo, Canada, 1,768 citations, H-index 18 |100. Lennart E. Nacke, University of Waterloo, Canada, 11,394 citations, H-index 46

Popular Journals

1. ACM Transactions on Computer-Human Interaction, USA, 45, 68 |2. Human-Computer Interaction, USA, 28, 50 |3. International Journal of Human-Computer Studies, UK, 24, 51 |4. CHI: Conference on Human Factors in Computing Systems Proceedings, USA, 23, 63 |5. Interacting with Computers, UK, 20, 40 |6. Journal of Computer-Mediated Communication, USA, 18, 55 |7. Computer Supported Cooperative Work (CSCW), USA, 17, 51 |8. Journal of Usability Studies, USA, 16, 29 |9. Journal of Interaction Science, USA, 16, 19 |10. Journal of Ambient Intelligence and Humanized Computing, Germany, 15, 31 |11. Personal and Ubiquitous Computing, UK, 14, 47 |12. Journal of Educational Technology and Society, USA, 13, 41 |13. Transactions on Interactive Intelligent Systems, USA, 12, 16 |14. Transactions on Social Computing, USA, 11, 11 |15. ACM Transactions on Internet Technology, USA, 10, 22 |16. IEEE Transactions on Visualization and Computer Graphics, USA, 9, 77 |17. Behaviour & Information Technology, UK, 9, 32 |18. International Journal of Human Computer Interaction, USA, 8, 45 |19. Computers in Human Behavior, USA, 8, 36 |20. Journal of Web Semantics, Netherlands, 7, 43 |21. Social Science Computer Review, USA, 7, 38 |22. New Media & Society, UK, 6, 48 |23. Journal of Visual Languages and Computing, USA, 6, 32 |24. Journal of Computer Assisted Learning, UK, 6, 26 |25. International Journal of Design, USA, 6, 18 |26. Journal of Digital Information Management, USA, 6, 14 |27. Journal of Human-Robot Interaction, USA, 5, 9 |28. Journal of Cognitive Engineering and Decision Making, USA, 5, 7 |29. Information and Software Technology, Netherlands, 5, 7 |30. Journal of Organizational and End User Computing, USA, 4, 26 |31. Information and Organization, Netherlands, 4, 20 |32. Journal of Personalized Medicine, Switzerland, 4, 13 |33. Journal of Computer Information Systems, USA, 4, 9 |34. Journal of Systems and Software, Netherlands, 3, 31 |35. Journal of Intelligent Information Systems, Netherlands, 3, 20 |36. Journal of Business and Technical Communication, USA, 3, 16 |37. Journal of Usability Studies, USA, 3, 13 |38. Journal of Information Technology Theory and Application, USA, 3, 10 |39. Journal of Information Science and Engineering, Taiwan, 3, 10 |40. Journal of Engineering Design, UK, 3, 10 |41. Journal of Digital Asset Management, USA, 3, 9 |42. Journal of Library Metadata, USA, 3, 8 |43. Journal of Web Engineering, Switzerland, 3, 7 |44. Journal of Educational Multimedia and Hypermedia, USA, 3, 6 |45. Journal of Digital Imaging, USA, 3, 6 |46. Journal of Information Science, UK, 3, 5 |47. Journal of Network and Computer Applications, UK, |48. Communications of the ACM - ACM, USA - 97, H-Index 265 |49. Journal of the ACM - ACM, USA - 77, H-Index 169 |50. IEEE Transactions on Computers - IEEE, USA - 72, H-Index 217 |51. IEEE Transactions on Pattern Analysis and Machine Intelligence - IEEE, USA - 67, H-Index 202 |52. IEEE Transactions on Information Theory - IEEE, USA - 62, H-Index 176 |53. ACM Transactions on Computer Systems - ACM, USA - 56, H-Index 142 |54. ACM Transactions on Graphics - ACM, USA - 55, H-Index 129 |55. IEEE Transactions on Software Engineering - IEEE, USA - 51, H-Index 163 |56. IEEE Transactions on Image Processing - IEEE, USA - 51, H-Index 154 |57. IEEE Transactions on Knowledge and Data Engineering - IEEE, USA - 50, H-Index 134 |58. ACM Transactions on Programming Languages and Systems - ACM, USA - 49, H-Index 121 |59. ACM Transactions on Computer-Human Interaction - ACM, USA - 47, H-Index 82 |60. IEEE Transactions on Visualization and Computer Graphics - IEEE, USA - 46, H-Index 118 |61. IEEE Transactions on Mobile Computing - IEEE, USA - 45, H-Index 97 |62. IEEE Transactions on Neural Networks and Learning Systems - IEEE, USA - 44, H-Index 145 |63. IEEE Transactions on Cybernetics - IEEE, USA - 43, H-Index 125 |64. ACM Transactions on Information Systems - ACM, USA - 42, H-Index 96 |65. IEEE Transactions on Parallel and Distributed Systems - IEEE, USA - 42, H-Index 94 |66. IEEE Transactions on Medical Imaging - IEEE, USA - 42, H-Index 92 |67. IEEE Transactions on Cloud Computing - IEEE, USA - 41, H-Index 60 |68. IEEE Transactions on Big Data - IEEE, USA - 40, H-Index 60 |69. Journal of Machine Learning Research - JMLR, USA - 39, H-Index 130 |70. IEEE Transactions on Visualization and Computer Graphics - IEEE, USA - 39, H-Index 121 |71. IEEE Transactions on Dependable and Secure Computing - IEEE, USA - 38, H-Index 72 |72. IEEE Transactions on Information Forensics and Security - IEEE, USA - 37, H-Index 100 |73. IEEE Transactions on Multimedia - IEEE, USA - 36, H-Index 100 |74. ACM Transactions on Computer Science Education - ACM, USA - 35, H-Index 54 |75. IEEE Transactions on Education - IEEE, USA - 34, H-Index 74 |76. ACM Transactions on Database Systems - ACM, USA - 33, H-Index 82 |77. IEEE Transactions on Services Computing - IEEE, USA - 32, H-Index 73 |78. IEEE Transactions on Automation Science and Engineering - IEEE, USA - 31, H-Index 85 |79. IEEE Transactions on Sustainable Computing - IEEE, USA - 31, H-Index 39 |80. IEEE Transactions on Games - IEEE, USA - 30, H-Index 30 |81. IEEE Transactions on Affective Computing - IEEE, USA - 29, H-Index 67 |82. IEEE Transactions on Haptics - IEEE, USA - 28, H-Index 46 |83. IEEE Transactions on Intelligent |84. Journal of Computer-Mediated Communication, University of California, United States, 29, 90 |85. Social Science Computer Review, University of Arizona, United States, 22, 62 |86. Computers in Human Behavior, University of California, United States, 21, 98 |87. New Media & Society, London School of Economics and Political Science, United Kingdom, 20, 71 |88. Information, Communication & Society, University of Illinois, United States, 17, 63 |89. Journal of Broadcasting & Electronic Media, University of Georgia, United States, 16, 51 |90. Internet Research, Aalto University, Finland, 16, 45 |91. Journal of Computer Supported Cooperative Work, University of Michigan, United States, 15, 59 |92. Journal of Social Media in Society, United States, 15, 25 |93. Journal of Information Technology & Politics, New York University, United States, 14, 40 |94. Cyberpsychology, Behavior, and Social Networking, Mary Ann Liebert, Inc., United States, 14, 74 |95. Journal of Media Psychology, University of California, United States, 13, 39 |96. Journal of Computer-Mediated Communication Open Access, University of California, United States, 13, 19 |97. Information Society, University of Arizona, United States, 12, 50 |98. Journal of Information, Communication and Ethics in Society, Emerald Group Publishing, United Kingdom, 12, 19 |99. Journal of Computer-Mediated Communication Open Archive, University of California, United States, 11, 6 |100. Journal of Social Computing, Springer, Netherlands, 11, 11

 

 

 

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